To generate documentation select Tools -> Import Database from toolbar. Next new window will appear with blank workspace, where you can create your own ERD. In the new window, you must select your database type and its version. You can also create a new ER Model by selecting from toolbar ER Modeler -> New or File -> New -> ER Model.Ĭreating a new ER Model in Aqua Data Studio Here you can select to generate documentation for all schemas by selecting in Schema field option.Ĭlick Next button to generate ER Diagram.Ĭlick here to generate documentation Option 2: ER Modeler Make sure to check the Include Comments option to have your comments in the documentation. In the new window, you can specify what objects your documentation should contain.
AQUA DATA STUDIO CODE FOLDING GENERATOR
Right-click on any element which belongs to that schema/database and select Tools -> ER Diagram Generator from the context menu.ĮR Diagram Generator in servers panel context menu Now in the Servers Panel find database/schema which documentation you want (if you want to have all schemas in the documentation you can change it in next step).
AQUA DATA STUDIO CODE FOLDING HOW TO
The long and the short of it is that the optimization switch enables optimizations that might make setting breakpoints and stepping through your code harder.This tutorial will show you how to generate database documentation using Aqua Data Studio.įirst, you will need an ER diagram for documentation - there are two ways to do it: Option 1: Generate option The actual list of what the JIT optimizations are is something that I don't know - maybe someone like Chris Brumme will chime in at some point on this. This will produce more efficient and smaller code, but it means that trying to debug the code can be very challenging (as anyone who's tried it will tell you). Basically, this allows the run-time JIT to optimize the code how it sees fit, including reordering and inlining code. We emit a DebuggableAttribute with IsJITOptimizerDisabled set to False. We also do some minor branch optimizations at this point as well - for example, if you GoTo another GoTo statement, we just optimize the first GoTo to jump to the second GoTo's target. Thus, we can figure out code blocks that will never be executed and can be omitted, making the assembly slightly smaller. By doing a quick analysis of how the blocks interrelate, we can identify any blocks that have no branches into them. That is, we break apart each method into blocks of IL separated by branch instructions. We do a simple basic block analysis of the generated IL to remove any dead code blocks. Turning on optimizations forces the compiler not to emit the NOPs. The most common example of something like this would be the “End If“ of an “If” statement - there's no actual IL emitted for an End If, so we don't emit a NOP the debugger won't let you set a breakpoint on it. When optimizations are off (and debugging information is turned on), the compiler will emit NOP instructions for lines that don't have any actual IL associated with them but which you might want to put a breakpoint on. It removes any NOP instructions that we would otherwise emit to assist in debugging. For a general description of various optimizations techniques see Wikipedia Compiler Optimization article. There are multiple other optimizations applied by the compiler, as described in /O Options (Optimize Code) MSDN docs. As a result of this optimization the debugger cannot reliably obtain a variable value as you are stepping through the code. This affects not only the code speed, but it also affects debugging. The most obvious difference between optimized and unoptimized builds in Visual C++ is the fact the variable values are kept in registers as long as possible in optimized builds, while without optimizations they are always stored into the memory. Once you turn on the optimizations, the compiler applies many different techniques to make the code run faster while still doing the same thing. The Debug builds have optimizations disabled by default, because without the optimizations the produced executable matches the source code in a straightforward manner. Without optimizations the compiler produces very dumb code - each command is compiled in a very straightforward manner, so that it does the intended thing.